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2.1. What You Need to Get Started

The following are required to use CBOLD:

1. A text editor and C++ compiler. The compiler must support RTTI and the C++ standard library. See Tested Compilers.
2. The CBOLD source files. See the download page.
3. A rudimentary understanding of C++ or C. If you know C but not C++, see the C++ Primer.

The following are optional but recommended:

1. An IDE. An IDE, such as those included with Borland® C++ Builder® or Microsoft® Visual C++® development tools, is highly recommended. An IDE provides an editing, debugging, and project management environment. More importantly, an IDE typically contains a class browser that can be used to rapidly navigate a design. The class browser also acts as a library manager.
2. The CBOLD Support Tools. The CBOLD Support Tools provide functionality that increases the convenience of design entry, design verification, etc. In particular, the part file conversion Support Tool, pt_to_h.exe, is indispensable.
3. An existing CBOLD design. CBOLD is designed for convenience. By starting with an existing design, you can concentrate on entering your new design rather than on coding the main() function, which varies little from one design to another. As described below in Creating a New Design, a skeleton design from which to build your design is included with the CBOLD framework.
4. This Reference Manual. Because CBOLD is orderly and its notation is reasonably intuitive, designs can be entered without detailed knowledge of the CBOLD implementation. The more the designer knows about CBOLD, however, the more convenient it will be for him to use it. This book can help the designer rapidly understand CBOLD.


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